Top 10 Board Games of 2023 - YouTube If you are looking for board games, miniature war games or card games, you are in the right place. It doesn't matter if you are a board game geek looking for a ...
Board Game Experience (@board_game_experience) My Collection · 1) Terraforming Mars · 2) Viticulture (Essential Edition) · 3) The Castles of Burgundy · 4) Star Realms (& Star Realms: Colony ...
r/Boardgames The Board Game Sanctuary aims to share the hobby of board gaming with the community in a passionate, fun and light hearted way that introduces the world of ...
Kids Table Board Gaming Counting down our Top 10 tabletop, card, and board games that are on OUR radar this month, to help you find some great new games that people ...
Board Game Sanctuary The world's #1 platform for playing board games online. Play hundreds of board games from your browser for free.
OUR Top 10 game picks of the month - YouTube Producing Board Games in 2024. Czech Games Edition. Search. Watch later. Share. Copy ... Board Game Studio · Компания "Интаглиф" · Блог Сергея Голубкина.
Jump to content Main menu Main menu move to sidebar hide Navigation Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Learn to edit Community portal Recent changes Upload file Languages Language links are at the top of the page. Search Create account Log in Personal tools Create account Log in Pages for logged out editors learn more Contributions Talk
Contents
move to sidebar hide (Top) 1 History Toggle History subsection 1.1 Ancient 1.2 European 1.3 American 1.4 Chinese, Arabic, and Indian 1.5 Modern 2 Luck, strategy, and diplomacy 3 Software 4 Market Toggle Market subsection 4.1 Hobby board games 5 Research 6 Categories 7 Glossary 8 See also 9 References 10 Further reading 11 External links Toggle the table of contents
Board game
68 languages العربية বাংলা Български Bosanski Català Čeština Dansk Deutsch Eesti Ελληνικά Español Esperanto Euskara فارسی Føroyskt Français Frysk Galego 贛語 한국어 Hausa Հայերեն हिन्दी Hrvatski Ido Bahasa Indonesia Interlingue Íslenska Italiano עברית ქართული Қазақша Kriyòl gwiyannen Latina Latviešu Lëtzebuergesch Lietuvių Limburgs Magyar Bahasa Melayu Nederlands 日本語 Norsk bokmål Norsk nynorsk Patois Polski Português Română Русский Simple English Slovenčina Slovenščina کوردی Српски / srpski Srpskohrvatski / српскохрватски Suomi Svenska Tagalog தமிழ் ไทย Türkçe Українська Vèneto Tiếng Việt Võro 吴语 粵語 中文 Edit links Article Talk English Read Edit View history Tools Tools move to sidebar hide Actions Read Edit View history General What links here Related changes Upload file Special pages Permanent link Page information Cite this page Get shortened URL Wikidata item Print/export Download as PDF Printable version In other projects Wikimedia Commons Wikivoyage From Wikipedia, the free encyclopedia Genre of seated tabletop social play
The board game Monopoly is licensed in 103 countries and printed in 37 languages. [1] Young girls playing a board game in the Iisalmi library in Finland, 2016
Board games are tabletop games that typically use pieces . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table , card , role-playing , and miniatures games as well.
Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. Pandemic is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person.
There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers , to having a specific theme and narrative, such as Cluedo . Rules can range from the very simple, such as in snakes and ladders ; to deeply complex, as in Advanced Squad Leader . Play components now often include custom figures or shaped counters, and distinctively shaped player pieces commonly known as meeples as well as traditional cards and dice.
The time required to learn or master gameplay varies greatly from game to game, but is not necessarily related to the number or complexity of rules; for example, chess or Go possess relatively simple rulesets but have great strategic depth. [2]
History [ edit ]
Further information: History of games
Ancient [ edit ]
Classical board games are divided into four categories: race games (such as pachisi ), space games (such as noughts and crosses ), chase games (such as hnefatafl ), and games of displacement (such as chess ). [3]
Board games have been played, traveled, and evolved [4] in most cultures and societies throughout history. Several important historical sites, artifacts, and documents shed light on early board games such as Jiroft civilization game boards [5] in Iran. Senet , found in Predynastic and First Dynasty burials of Egypt, c. 3500 BC and 3100 BC respectively, [6] is the oldest board game known to have existed. [7] Senet was pictured in a fresco painting found in Merknera's tomb (3300–2700 BC). [8] [9] [ better source needed ] [ dubious discuss ] Also from predynastic Egypt is mehen . [10]
Hounds and jackals , another ancient Egyptian board game, appeared around 2000 BC. [11] [12] The first complete set of this game was discovered from a Theban tomb that dates to the 13th dynasty . [13] This game was also popular in Mesopotamia and the Caucasus . [14]
Backgammon originated in ancient Mesopotamia about 5,000 years ago. [15] Ashtapada , chess , pachisi and chaupar originated in India. Go and liubo originated in China. Patolli originated in Mesoamerica played by the ancient Aztecs and the royal game of Ur was found in the royal tombs of Ur, dating to Mesopotamia 4,600 years ago. [16]
Senet , one of the oldest known board games Hounds and jackals ( Egypt, 13th Dynasty ) Men Playing Board Games , from The Sougandhika Parinaya Manuscript Royal game of Ur , southern Iraq, about 2600–2400 BCE Patolli game being watched by Macuilxochitl as depicted on page 048 of the Codex Magliabechiano Han dynasty glazed pottery tomb figurines playing liubo, with six sticks laid out to the side of the game board
European [ edit ]
Further information: Eurogame § History
Board games have a long tradition in Europe. The oldest records of board gaming in Europe date back to Homer 's Iliad (written in the 8th century BC), in which he mentions the Ancient Greek game of petteia . [17] This game of petteia would later evolve into the Roman ludus latrunculorum . [17] Board gaming in ancient Europe was not unique to the Greco-Roman world, with records estimating that the ancient Norse game of hnefatafl was developed sometime before 400AD. [18] In ancient Ireland, the game of fidchell or ficheall , is said to date back to at least 144 AD, [19] though this is likely an anachronism. A fidchell board dating from the 10th century has been uncovered in Co. Westmeath, Ireland. [20]
The association of dice and cards with gambling led to all dice games except backgammon being treated as lotteries by dice in the gaming acts of 1710 and 1845 . [21] Early board game producers in the second half of the eighteenth century were mapmakers. The global popularization of Board Games, with special themes and branding, coincided with the formation of the global dominance of the British Empire . [22] John Wallis was an English board game publisher, bookseller, map/chart seller, printseller, music seller, and cartographer . With his sons John Wallis Jr. and Edward Wallis, he was one of the most prolific publishers of board games of the late 18th and early 19th centuries. [ citation needed ] John Betts' A Tour of the British Colonies and Foreign Possessions [23] and William Spooner's A Voyage of Discovery [24] were popular in the British empire. Kriegsspiel is a genre of wargaming developed in 19th century Prussia to teach battle tactics to officers. [25]
Achilles and Ajax playing a board game overseen by Athena, Attic black-figure neck amphora, c. 510 BCE Box for Board Games , c. 15th century, Walters Art Museum An early games table desk (Germany, 1735) featuring chess / draughts ( left ) and nine men's morris ( right ) 'Game of Skittles', copy of 1660–68 painting by Pieter de Hooch in the Saint Louis Art Museum
American [ edit ]
The Mansion of Happiness (1843)
The board game Traveller's Tour Through the United States and its sister game Traveller's Tour Through Europe were published by New York City bookseller F. & R. Lockwood in 1822 and claim the distinction of being the first board games published in the United States. [16]
Margaret Hofer described the period of the 1880s–1920s as "The Golden Age" of board gaming in America. [26] Board game popularity was boosted, like that of many items, through mass production , which made them cheaper and more easily available.
Chinese, Arabic, and Indian [ edit ]
Outside of Europe and the U.S., many traditional board games are popular. In China, Go and many variations of chess are popular. In Africa and the Middle East, mancala is a popular board game archetype with many regional variations. In India, a community game called Carrom is popular. [27]
Modern [ edit ]
The number of board games published by year (1944–2017), as listed on BoardGameGeek . Expansion sets for existing games are marked in orange.
In the late 1990s, companies began producing more new games to serve a growing worldwide market. [28] [29] In the 2010s, several publications said board games were amid a new Golden Age or "renaissance". [28] [30] [31] Board game venues also grew in popularity; in 2016 alone, more than 5,000 board game cafés opened in the U.S., [32] and they were reported to be very popular in China as well. [33]
Board games have been used as a mechanism for science communication . [34]
Luck, strategy, and diplomacy [ edit ]
Some games, such as chess, depend completely on player skill, while many children's games such as Candy Land and snakes and ladders require no decisions by the players and are decided purely by luck. [35]
Two Qataris playing the traditional board game of damah
Many games require some level of both skill and luck. A player may be hampered by bad luck in backgammon , Monopoly , or Risk ; but over many games, a skilled player will win more often. [36] The elements of luck can also make for more excitement at times, and allow for more diverse and multifaceted strategies, as concepts such as expected value and risk management must be considered. [ citation needed ]
Luck may be introduced into a game by several methods. The use of dice of various sorts goes back to the earliest board games . These can decide everything from how many steps a player moves their token, as in Monopoly , to how their forces fare in battle, as in Risk , or which resources a player gains, as in Catan . Other games such as Sorry! use a deck of special cards that, when shuffled, create randomness. Scrabble does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. German-style board games are notable for often having fewer elements of luck than many North American board games. [37] Luck may be reduced in favour of skill by introducing symmetry between players. For example, in a dice game such as Ludo , by giving each player the choice of rolling the dice or using the previous player's roll.
Another important aspect of some games is diplomacy, that is, players, making deals with one another. Negotiation generally features only in games with three or more players, cooperative games being the exception. An important facet of Catan , for example, is convincing players to trade with you rather than with opponents. In Risk , two or more players may team up against others. Easy diplomacy involves convincing other players that someone else is winning and should therefore be teamed up against. Advanced diplomacy (e.g., in the aptly named game Diplomacy ) consists of making elaborate plans together, with the possibility of betrayal. [38]
In perfect information games, such as chess, each player has complete information on the state of the game, but in other games, such as Tigris and Euphrates or Stratego , some information is hidden from players. This makes finding the best move more difficult and may involve estimating probabilities by the opponents. [ citation needed ]
Software [ edit ]
Main article: Digital tabletop game
Many board games are now available as video games. These are aptly termed digital board games, and their distinguishing characteristic compared to traditional board games is they can now be played online against a computer or other players. Some websites (such as boardgamearena.com, yucata.de, etc.) [39] allow play in real time and immediately show the opponents' moves, while others use email to notify the players after each move. [40] The Internet and cheaper home printing has also influenced board games via print-and-play games that may be purchased and printed. [41] Some games use external media such as audio cassettes or DVDs in accompaniment to the game. [42] [43]
There are also virtual tabletop programs that allow online players to play a variety of existing and new board games through tools needed to manipulate the game board but do not necessarily enforce the game's rules, leaving this up to the players. There are generalized programs such as Vassal , Tabletop Simulator and Tabletopia that can be used to play any board or card game, while programs like Roll20 and Fantasy Grounds that are more specialized for role-playing games. [44] [45] Some of these virtual tabletops have worked with the license holders to allow for use of their game's assets within the program; for example, Fantasy Grounds has licenses for both Dungeons & Dragons and Pathfinder materials, while Tabletop Simulator allows game publishers to provide paid downloadable content for their games. [46] [47] However, as these games offer the ability to add in the content through user modifications , there are also unlicensed uses of board game assets available through these programs. [48]
Market [ edit ]
The modern German board game Catan is printed in 30 languages and sold 15 million by 2009.
While the board gaming market is estimated to be smaller than that for video games , it has also experienced significant growth from the late 1990s. [30] A 2012 article in The Guardian described board games as "making a comeback". [49] Other expert sources suggest that board games never went away, and that board games have remained a popular leisure activity which has only grown over time. [50] Another from 2014 gave an estimate that put the growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games". [30] The rise in board game popularity has been attributed to quality improvement (more elegant mechanics , components , artwork, and graphics) as well as increased availability thanks to sales through the Internet. [30] Crowd-sourcing for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020. [51]
A 1991 estimate for the global board game market was over $1.2 billion. [52] A 2001 estimate for the United States "board games and puzzle" market gave a value of under $400 million, and for United Kingdom, of about £50 million. [53] A 2009 estimate for the Korean market was put at 800 million won, [54] and another estimate for the American board game market for the same year was at about $800 million. [55] A 2011 estimate for the Chinese board game market was at over 10 billion yuan . [56] A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which the board games and puzzle market is worth about 375 million euros), and Polish markets at 2 billion and 280 million zlotys , respectively. [57] In 2009, Germany was considered to be the best market per capita, with the highest number of games sold per individual. [58]
Hobby board games [ edit ]
Some academics, such as Erica Price and Marco Arnaudo, have differentiated "hobby" board games and gamers from other board games and gamers. [59] [60] A 2014 estimate placed the U.S. and Canada market for hobby board games (games produced for a "gamer" market) at only $75 million, with the total size of what it defined as the "hobby game market" ("the market for those games regardless of whether they’re sold in the hobby channel or other channels,") at over $700 million. [61] A similar 2015 estimate suggested a hobby game market value of almost $900 million. [62]
Research [ edit ]
Board games serve diverse interests. Left: kōnane for studious competition. Right: kōnane for lighthearted fun.
A dedicated field of research into gaming exists, known as game studies or ludology. [63]
While there has been a fair amount of scientific research on the psychology of older board games (e.g., chess , Go , mancala ), less has been done on contemporary board games such as Monopoly , Scrabble , and Risk , [64] and especially modern board games such as Catan , Agricola , and Pandemic . Much research has been carried out on chess, partly because many tournament players are publicly ranked in national and international lists, which makes it possible to compare their levels of expertise. The works of Adriaan de Groot , William Chase, Herbert A. Simon , and Fernand Gobet have established that knowledge, more than the ability to anticipate moves, plays an essential role in chess-playing ability. [65]
Linearly arranged board games have improved children's spatial numerical understanding. This is because the game is similar to a number line in that they promote a linear understanding of numbers rather than the innate logarithmic one. [66]
Research studies show that board games such as Snakes and Ladders result in children showing significant improvements in aspects of basic number skills such as counting, recognizing numbers, numerical estimation, and number comprehension. They also practice fine motor skills each time they grasp a game piece. [67] Playing board games has also been tied to improving children's executive functions [68] and help reduce risks of dementia for the elderly. [69] [70] Related to this is a growing academic interest in the topic of game accessibility, culminating in the development of guidelines for assessing the accessibility of modern tabletop games [71] and the extent to which they are playable for people with disabilities. [72]
Additionally, board games can be therapeutic. Bruce Halpenny , a games inventor said when interviewed about his game, The Great Train Robbery :
With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The player's imagination is fired as they plan to rob the train. Because of the gamble, they take in the early stage of the game there is a build-up of tension, which is immediately released once the train is robbed. Release of tension is therapeutic and useful in our society because most jobs are boring and repetitive. [73]
Playing games has been suggested as a viable addition to the traditional educational curriculum if the content is appropriate and the gameplay informs students on the curriculum content. [74] [75]
Categories [ edit ]
There are several ways in which board games can be classified, and considerable overlap may exist, so that a game belongs to several categories. [16]
H. J. R. Murray 's A History of Board Games Other Than Chess (1952) has been called the first attempt to develop a "scheme for the classification of board games". [76] David Parlett 's Oxford History of Board Games (1999) defines four primary categories: race games (where the goal is to be the first to move all one's pieces to the final destination), space games (in which the object is to arrange the pieces into some special configuration), chase games (asymmetrical games, where players start the game with different sets of pieces and objectives) and displace games (where the main objective is the capture the opponents' pieces). Parlett also distinguishes between abstract and thematic games, the latter having a specific theme or frame narrative (ex. regular chess versus, for example, Star Wars -themed chess). [76]
The following is a list of some of the most common game categories:
Abstract strategy games – e.g. chess , checkers , Go , reversi , tafl games , or modern games such as Abalone , Dameo , Stratego , Hive , or GIPF Alignment games – e.g. renju , gomoku , Connect6 , Nine men's morris , or tic-tac-toe Auction games – e.g. Hoity Toity , Power Grid Chess variants – traditional variants e.g. shogi , xiangqi , or janggi ; modern variants e.g. Chess960 , Grand Chess , Hexagonal chess , or Alice Chess Configuration games – e.g. Lines of Action , Hexade, or Entropy Connection games – e.g. TwixT , Hex , or Havannah Cooperative games – e.g. Max the Cat , Caves and Claws , or Pandemic Count and capture games – e.g. mancala games Cross and circle games – e.g. Yut , Ludo , or Aggravation Deduction games – e.g. Mastermind or Black Box Dexterity games – e.g. Tumblin' Dice or Pitch Car Economic simulation games – e.g. The Business Game , Monopoly , The Game of Life , Power Grid , or Food Chain Magnate Educational games – e.g. Arthur Saves the Planet , Cleopatra and the Society of Architects , or Shakespeare: The Bard Game Elimination games – e.g. draughts , Alquerque , Fanorona , Yoté , or Surakarta Family games – e.g. Roll Through the Ages , Birds on a Wire , or For Sale Fantasy games – e.g. Shadows Over Camelot German-style board games or Eurogames – e.g. Catan , Carcassonne , Decatur • The Game, Carson City, or Puerto Rico Guessing games – e.g. Pictionary or Battleship Hidden-movement games – e.g. Clue or Escape from the Aliens in Outer Space Hidden-role games – e.g. Mafia or The Resistance Historical simulation games – e.g. Through the Ages or Railways of the World Horror games – e.g. Arkham Horror [77] [78] Large multiplayer games – e.g. Take It Easy or Swat (2010) Learning/communication non-competitive games – e.g. The Ungame (1972) Mancala games – e.g. Wari , Oware , or The Glass Bead Game Multiplayer games – e.g. Risk , Monopoly , or Four-player chess Musical games – e.g. Spontuneous Negotiation games – e.g. Diplomacy Paper-and-pencil games – e.g. Tic-tac-toe or Dots and Boxes Physical skill games – e.g. Camp Granada Position games (no captures; win by leaving the opponent unable to move) – e.g. kōnane , mū tōrere , or the L game Race games – e.g. Pachisi , backgammon , snakes and ladders , hyena chase , or Worm Up Role-playing games – e.g. Dungeons & Dragons Roll-and-move games – e.g. Monopoly or Life Running-fight games – e.g. bul Share-buying games (games in which players buy stakes in each other's positions) – typically longer economic-management games, e.g. Acquire or Panamax Single-player puzzle games – e.g. peg solitaire or Sudoku Space games - e.g. Terraforming Mars (board game) Spiritual development games (games with no winners or losers) – e.g. Transformation Game or Psyche's Key Stacking games – e.g. Lasca or DVONN Storytelling games – e.g. Dixit or Tales of the Arabian Nights Territory games – e.g. Go or Reversi Tile-based games – e.g. Carcassonne , Scrabble , Tigris and Euphrates , or Evo Train games – e.g. Ticket to Ride , Steam , or 18xx Trivia games – e.g. Trivial Pursuit Two-player-only themed games – e.g. En Garde or Dos de Mayo Two-player-only abstract games - e.g. Checkers Unequal forces (or "hunt") games – e.g. fox and geese or tablut Wargames – ranging from Risk , Diplomacy , or Axis & Allies , to Attack! or Conquest of the Empire Word games – e.g. Scrabble , Boggle , Anagrams , or What's My Word? (2010)
Glossary [ edit ]
Further information: Glossary of board games
Although many board games have a jargon all their own, there is a generalized terminology to describe concepts applicable to basic game mechanics and attributes common to nearly all board games.
See also [ edit ]
Board game awards BoardGameGeek —a website for board game enthusiasts Going Cardboard —a documentary movie History of games Interactive movie —DVD games List of board games List of game manufacturers Mind sport
References [ edit ]
^ "You can choose cities for new Monopoly game" . NBC News . 20 February 2008 . Retrieved 16 September 2023 . ^ Pritchard, D.B. (1994). The Encyclopedia of Chess Variants . Games & Puzzles Publications. p. 84. ISBN 978-0-9524142-0-9 . Chess itself is a simple game to learn but its resulting strategy is profound. ^ Woods, Stewart (16 August 2012). Eurogames: The Design, Culture and Play of Modern European Board Games . McFarland. p. 17. ISBN 9780786490653 . ^ Livingstone, Ian; Wallis, James (2019). Board games in 100 moves . London: Dorling Kindersley. ISBN 978-0-241-36378-2 . OCLC 1078419452 . ^ Maǧīdzāda, Yūsuf (2003). Jiroft: the earliest oriental civilization . Organization of the Ministry of Culture ans Islamic Guidance. ISBN 964-422-478-7 . OCLC 249152908 . ^ Piccione, Peter A. (July–August 1980). "In Search of the Meaning of Senet" (PDF) . Archaeology : 55–58. Archived (PDF) from the original on 25 November 2011 . Retrieved 14 July 2018 . ^ Solly, Meilan. "The Best Board Games of the Ancient World" . Smithsonian Magazine . Retrieved 27 November 2021 . ^ "Okno do svita deskovych her" . Hrejsi.cz. 27 April 1998. Archived from the original on 8 December 2012 . Retrieved 12 February 2010 . ^ Pivotto, Carlos; et al. "Detection of Negotiation Profile and Guidance to more Collaborative Approaches through Negotiation Games" (PDF) . Archived (PDF) from the original on 9 October 2022 . Retrieved 2 October 2014 . ^ "Games in ancient Egypt" . Digital Egypt for Universities . University College, London . Retrieved 13 June 2020 . ^ Hirst, K. Kris. "What? Snakes and Ladders is 4,000 Years Old?" . ThoughtCo.com . Retrieved 23 December 2018 . ^ "A 4,000-Year-Old Bronze Age Game Called 58 Holes Has Been Discovered in Azerbaijan Rock Shelter" . WSBuzz.com . 18 November 2018. Archived from the original on 26 August 2019 . Retrieved 23 December 2018 . ^ Metcalfe, Tom (10 December 2018). "16 of the Most Interesting Ancient Board and Dice Games" . Live Science . Retrieved 23 December 2018 . ^ Bower, Bruce (17 December 2018). "A Bronze Age game called 58 holes was found chiseled into stone in Azerbaijan" . Science News . Retrieved 23 December 2018 . ^ "Backgammon History" . bkgm.com . Retrieved 17 February 2021 . ^ a b c Edwards, Jason R. "Saving Families, One Game at a Time" (PDF) . Archived from the original (PDF) on 5 February 2016. ^ a b Brouwers, Josho (29 November 2018). "Ancient Greek heroes at play" . Ancient World Magazine . Retrieved 6 March 2020 . ^ Schulte, Michael. "Board games of the Vikings – From hnefatafl to chess" . p. 5. ^ Harding, Timothy (2010). " 'A Fenian pastime'? Early Irish board games and their identification with chess". Irish Historical Studies . 37 (145): 5. doi : 10.1017/S0021121400000031 . hdl : 2262/38847 . ISSN 0021-1214 . JSTOR 20750042 . S2CID 163144950 . ^ Jackson, Kenneth Hurlstone (28 February 2011). The Oldest Irish Tradition: A Window on the Iron Age . Cambridge University Press. p. 23. ISBN 9780521134934 . ^ Neilson, W Bryce. "GAMING HISTORY & LAW" (PDF) . Gamesboard.org . Archived (PDF) from the original on 1 October 2020 . Retrieved 15 February 2022 . ^ Kentel, Koca (Fall 2018). "Empire on a Board: Navigating the British Empire through Geographical Board Games in the Nineteenth Century" . The Portolan . 102 : 27–42. doi : 10.17613/M6JW86M71 . ^ "ATour Through the British Colonies and Foreign Possessions | Betts, John | V&A Explore The Collections" . Victoria and Albert Museum: Explore the Collections . ^ "A Voyage of Discovery or The Five Navigators | Spooner, William | V&A Explore The Collections" . Victoria and Albert Museum: Explore the Collections . ^ Asbury, Susan (Winter 2018). "It's All a Game: The History of Board Games from Monopoly to Settlers of Catan" (PDF) . Book Reviews. American Journal of Play . 10 (2): 230. Archived from the original (PDF) on 11 July 2020 . Retrieved 5 March 2020 . ^ Hofer, Margaret (1 March 2003). The Games we Played: The Golden Age of Board and Table Games . Princeton Architectural Press. ISBN 978-1-56898-397-4 . ^ "The most popular board games in non-Western cultures" . BoardGameTheories . 12 September 2020 . Retrieved 1 October 2020 . ^ a b Smith, Quintin (October 2012). "The Board Game Golden Age" . Archived from the original on 1 June 2013 . Retrieved 10 May 2013 . ^ "A look into the golden age of boardgames | BGG" . BoardGameGeek . Retrieved 1 March 2020 . ^ a b c d Duffy, Owen (25 November 2014). "Board games' golden age: sociable, brilliant and driven by the internet" . The Guardian . ^ Konieczny, Piotr (2019). "Golden Age of Tabletop Gaming: Creation of the Social Capital and Rise of Third Spaces for Tabletop Gaming in the 21st Century" . Polish Sociological Review (2): 199–215. doi : 10.26412/psr206.05 (inactive 31 January 2024). ISSN 1231-1413 . {{ cite journal }} : CS1 maint: DOI inactive as of January 2024 ( link ) ^ "The Board Game Biz is Booming, and Chicago's Ready to Play" . WTTW News . Retrieved 1 March 2020 . ^ "Six Reasons China Loves Board Game Cafés" . Flamingo . Archived from the original on 20 May 2016 . Retrieved 22 April 2016 . ^ Coon, Jo Thompson; Orr, Noreen; Shaw, Liz; Hunt, Harriet; Garside, Ruth; Nunns, Michael; Gröppel-Wegener, Alke; Whear, Becky (4 April 2022). "Bursting out of our bubble: using creative techniques to communicate within the systematic review process and beyond" . Systematic Reviews . 11 (1): 56. doi : 10.1186/s13643-022-01935-2 . ISSN 2046-4053 . PMC 8977563 . PMID 35379331 . ^ "The case against Candy Land" . BoingBoing . 26 January 2009. ^ "Luck vs. Skill in Backgammon" . bkgm.com . Retrieved 19 May 2020 . ^ Kirkpatrick, Karen (27 April 2015). "What's a German-style board game?" . HowStuffWorks.com . Retrieved 20 July 2021 . They feature little or no luck, and economic, not military, themes. In addition, all players stay in the game until it's over. ^ McLellan, Joseph (2 June 1986). "Lying and Cheating by the Rules" . Washington Post . ISSN 0190-8286 . Retrieved 29 December 2022 . ^ "6 Best Sites to Play Board Games Online for Free" . Mykindofmeeple.com . 25 February 2019 . Retrieved 23 January 2021 . ^ "U3a International Chess by Email" . Archived from the original on 15 October 2014 . Retrieved 8 October 2014 . ^ "Print & Play" . Boardgamegeek.com . Retrieved 8 October 2014 . ^ "DVD Board Games" . Retrieved 8 October 2014 . ^ "Audio Cassette Board Games" . Boardgamegeek.com . Retrieved 8 October 2014 . ^ Hall, Charlie (22 April 2015). "D&D now on Steam, complete with dice and a Dungeon Master" . Polygon . Retrieved 10 April 2017 . ^ Hall, Charlie (1 December 2016). "Tabletopia is slick as hell, and it's free on Steam" . Polygon . Retrieved 7 September 2017 . ^ "SmiteWorks USA, LLC" . Fantasy Grounds . SmiteWorks . Retrieved 21 July 2017 . ^ O'Conner, Alice (1 October 2015). "Cosmic Encounter Officially Invades Tabletop Simulator" . Rock Paper Shotgun . Retrieved 1 August 2016 . ^ Wawro, Alex (3 July 2015). "Mod Mentality: How Tabletop Simulator was made to be broken" . Gamasutra . Retrieved 8 July 2015 . ^ Freeman, Will (9 December 2012). "Why board games are making a comeback" . The Guardian . ^ "Not Bored Of Board Games" . Toyindustryjournal.com . 1 August 2018. Archived from the original on 2 March 2021 . Retrieved 5 January 2021 . ^ Hall, Charlie (22 December 2020). "Games broke funding records on Kickstarter in 2020, despite the pandemic" . Polygon . Archived from the original on 22 December 2020 . Retrieved 8 August 2021 . ^ Scanlon, Jennifer (2001). "Board games" . In Browne, Ray Broadus; Browne, Pat (eds.). The Guide to United States Popular Culture . Popular Press. p. 103. ISBN 978-0-87972-821-2 . ^ "So you've invented a board game. Now what?" . Archived from the original on 15 November 2014 . Retrieved 26 November 2014 . ^ "Educational Games Getting Popular" . The Korea Times . 22 July 2009. Archived from the original on 5 January 2016. ^ "Monopoly, Candy Land May Offer Refuge to Families in Recession" . Bloomberg News . Archived from the original on 26 November 2014. ^ "Chinese Board Game Market Overview" . LP Board Game . Archived from the original on 21 February 2016. ^ "Pamiętacie Eurobiznes? Oto wielki powrót gier planszowych, dla których oni zarywają noce" . Menstream.pl . 16 April 2013. Archived from the original on 5 January 2016. ^ "Monopoly Killer: Perfect German Board Game Redefines Genre" . WIRED . 23 March 2009. Archived from the original on 10 May 2015 . Retrieved 23 April 2015 . ^ Price, Erica (1 October 2020). "The Sellers of Catan: The Impact of on the United States Leisure and Business Landscape, 1995-2019" . Board Game Studies Journal . 14 (1): 61–82. doi : 10.2478/bgs-2020-0004 . ^ Arnaudo, Marco (29 November 2017). "The Experience of Flow in Hobby Board Games" . Analog Game Studies . Retrieved 3 September 2023 . ^ "Hobby Games Market Hits $700M" . icv2.com . Retrieved 3 September 2023 . ^ "Hobby Games Market Climbs to $880 Million" . icv2.com . Retrieved 3 September 2023 . ^ Fernández-Vara, Clara (3 January 2014), "Adventure" , The Routledge Companion to Video Game Studies : 232–240, doi : 10.4324/9780203114261-33 , archived from the original on 21 August 2022 , retrieved 21 August 2022 ^ Gobet, Fernand ; de Voogt, Alex; Retschitzki, Jean (2004). Moves in mind: The psychology of board games . Psychology Press. ISBN 978-1-84169-336-1 . ^ Simons, Daniel (15 February 2012). "How experts recall chess positions" . The Invisible Gorilla . Archived from the original on 1 December 2017 . Retrieved 21 November 2017 . ^ "Playing Linear Number Board Games—But Not Circular Ones—Improves Low-Income Preschoolers' Numerical Understanding" (PDF) . Archived from the original (PDF) on 24 May 2011 . Retrieved 30 May 2011 . ^ LeFebvre, J.E. "Parenting the preschooler" (PDF) . UW Extension . Archived from the original (PDF) on 21 May 2014 . Retrieved 10 March 2015 . ^ Lahey, Jessica (16 July 2014). "How Family Game Night Makes Kids into Better Students" . The Atlantic . Retrieved 13 May 2019 . ^ Dartigues, Jean François; Foubert-Samier, Alexandra; Le Goff, Mélanie; Viltard, Mélanie; Amieva, Hélène; Orgogozo, Jean Marc; Barberger-Gateau, Pascale; Helmer, Catherine (2013). "Playing board games, cognitive decline and dementia: a French population-based cohort study" . BMJ Open . 3 (8): e002998. doi : 10.1136/bmjopen-2013-002998 . ISSN 2044-6055 . PMC 3758967 . PMID 23988362 . ^ Altschul, Drew M; Deary, Ian J (2020). Taler, Vanessa (ed.). "Playing Analog Games Is Associated With Reduced Declines in Cognitive Function: A 68-Year Longitudinal Cohort Study" . The Journals of Gerontology: Series B . 75 (3): 474–482. doi : 10.1093/geronb/gbz149 . ISSN 1079-5014 . PMC 7021446 . PMID 31738418 . ^ Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (27 April 2018). "Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games" . The Computer Games Journal . 7 (2): 97–114. doi : 10.1007/s40869-018-0057-8 . hdl : 10059/2886 . ISSN 2052-773X . ^ Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (21 April 2018). "Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility" (PDF) . The Computer Games Journal . 7 (2): 75–95. doi : 10.1007/s40869-018-0056-9 . ISSN 2052-773X . S2CID 5011817 . Archived (PDF) from the original on 9 October 2022. ^ "Stealing the show". Toy Retailing News . Vol. 2, no. 4. December 1976. p. 2. ^ Harris, Christopher (n.d.). "Meet the New School Board: Board Games Are Back – And They're Exactly What Your Curriculum Needs" . School Library Journal . Vol. 55, no. 5. pp. 24–26. ISSN 0362-8930 . Retrieved 23 April 2015 . ^ Mewborne, Michael; Mitchell, Jerry T. (3 April 2019). "Carcassonne: Using a Tabletop Game to Teach Geographic Concepts" . The Geography Teacher . 16 (2): 57–67. doi : 10.1080/19338341.2019.1579108 . ISSN 1933-8341 . S2CID 181375208 . ^ a b "SFE: Board Game" . sf-encyclopedia.com . Retrieved 21 August 2022 . ^ "Arkham Horror's 3rd Edition Gives the Game a Dramatic and Awesome Overhaul - Gen Con 2018" . Ign.com . 3 August 2018. ^ "The Best Horror and Zombie Board Games" . Ign.com . 20 December 2019.
Further reading [ edit ]
Austin, Roland G. "Greek Board Games." Antiquity 14. September 1940: 257–271 Bell, R. C. (1979) [1st Pub. 1960, Oxford University Press , London]. Board and Table Games From Many Civilizations . Vol. I (Revised ed.). Dover Publications Inc. ISBN 978-0-671-06030-5 . Bell, R. C. (1979) [1st Pub. 1969, Oxford University Press , London]. Board and Table Games From Many Civilizations . Vol. II (Revised ed.). Dover Publications Inc. ISBN 978-0-671-06030-5 . Bell, R. C. (1983). The Boardgame Book . Exeter Books. ISBN 978-0-671-06030-5 . Falkener, Edward (1961) [1892]. Games Ancient and Oriental and How to Play Them . Dover Publications Inc. ISBN 978-0-486-20739-1 . Fiske, Willard . Chess in Iceland and in Icelandic Literature—with historical notes on other table-games . Florentine Typographical Society, 1905. Gobet, Fernand ; de Voogt, Alex & Retschitzki, Jean (2004). Moves in mind: The psychology of board games . Psychology Press. ISBN 978-1-84169-336-1 . Golladay, Sonja Musser, "Los Libros de Acedrex Dados E Tablas: Historical, Artistic and Metaphysical Dimensions of Alfonso X's Book of Games" (PhD diss., University of Arizona, 2007) Gordon, Stewart (July–August 2009). "Saudi Aramco World : The Game of Kings" . Saudi Aramco World . Vol. 60, no. 4. Houston: Aramco Services Company. pp. 18–23. Archived from the original on 20 July 2009. Grunfeld, Frederic V. (1975). Games of the World . Holt, Rinehart and Winston . ISBN 978-0-03-015261-0 . Midgley, Ruth, ed. (1975). The Way to Play . Paddington Press Ltd. ISBN 978-0-8467-0060-9 . Mohr, Merilyn Simonds (1997). The New Games Treasury . Houghton Mifflin Company. ISBN 978-1-57630-058-9 . Murray, H. J. R. (1913). A History of Chess (Reissued ed.). Oxford University Press . ISBN 978-0-19-827403-2 . Murray, H. J. R. (1978). A History of Board-Games other than Chess (Reissued ed.). Hacker Art Books Inc. ISBN 978-0-87817-211-5 . Parlett, David (1999). The Oxford History of Board Games . Oxford University Press Inc. ISBN 978-0-19-212998-7 . Pritchard, D. B. (1982). Brain Games . Penguin Books Ltd. ISBN 978-0-14-005682-2 . Pritchard, David (1994). The Family Book of Games . Brockhampton Press. ISBN 978-1-86019-021-6 . Rollefson, Gary O. , "A Neolithic Game Board from Ain Ghazal, Jordan", Bulletin of the American Schools of Oriental Research, No. 286. (May 1992), pp. 1–5. Sackson, Sid (1983) [1st Pub. 1969, Random House , New York]. A Gamut of Games . Arrow Books . ISBN 978-0-09-153340-3 . Schmittberger, R. Wayne (1992). New Rules for Classic Games . John Wiley & Sons Inc. ISBN 978-0-471-53621-5 .
External links [ edit ]
Wikimedia Commons has media related to Board games . Board Games at Curlie BoardGameGeek BoardGameTheories International Board Game Studies Association Authority control databases National Spain France BnF data Germany Israel United States Czech Republic 2 Korea Other NARA v t e Tabletop games by type Board game Adventure board game Amerigame Cooperative board game Deduction board game Eurogame Race game Cross and circle game Legacy game Running-fight game Tables game Tile-based game Dominoes Chinese dominoes Train game 18XX Card game Collectible card game Deck-building game Dedicated deck card game Shedding-type games Patience Tarot card games Trick-taking game Strategy game Abstract strategy game Connection game Tafl games Constructible strategy game Miniatures game Collectible miniatures game Wargame Other Dice game Matching game Megagame Icehouse pieces Paper-and-pencil game Social deduction game Tabletop role-playing game Portals : Games Chess Dungeons & Dragons Retrieved from " https://en.wikipedia.org/w/index.php?title=Board_game&oldid=1201801191 " Categories : Board games History of board games Egyptian inventions Hidden categories: CS1 maint: DOI inactive as of January 2024 Articles with short description Short description is different from Wikidata Use dmy dates from October 2021 All articles lacking reliable references Articles lacking reliable references from February 2023 All accuracy disputes Articles with disputed statements from February 2023 All articles with unsourced statements Articles with unsourced statements from August 2021 Articles containing German-language text Articles with unsourced statements from August 2022 Pages using multiple image with manual scaled images Commons category link is on Wikidata Articles with Curlie links Articles with BNE identifiers Articles with BNF identifiers Articles with BNFdata identifiers Articles with GND identifiers Articles with J9U identifiers Articles with LCCN identifiers Articles with NKC identifiers Articles with NLK identifiers Articles with NARA identifiers This page was last edited on 1 February 2024, at 11:18 (UTC) . Text is available under the Creative Commons Attribution-ShareAlike License 4.0 ; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy . Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. , a non-profit organization. Privacy policy About Wikipedia Disclaimers Contact Wikipedia Code of Conduct Developers Statistics Cookie statement Mobile view Toggle limited content width